La construcción social de la experiencia de ocio cultural
Studying the social processes that give meaning to the actions we take during our free time is very important if we want to know why we make and how we produce the meaning they have for us and for others. To achieve this, it is necessary to describe and explain how leisure experience is socially constructed.
In this book nine research with qualitative methods are presented (ethnography of the experience of playing in virtual communities, stories of people making digital leisure activities, theories founded on data provided by opera enthusiasts, consumers of contemporary music, and museum visitors, and interpretations of the essence of the experience of watching films in cinemas and the socially located experience of watching films at home and in film theaters).
The report of each of the nine investigations is preceded by a chapter that introduces the reader to the qualitative methodologies used in the research presented and relates methodologies with the research. The final chapter discusses the results and describes a changing society in which the concepts of leisure and work no longer have their traditional utopian meanings. Leisure and work mix and build a heterotopic postmodern society, with all its implications.
This book will be of particular interest to researchers in the social sciences which intend to investigate the social construction of the leisure experience, both general entertainment and consumption of cultural expressions in particular.
The authors of the chapters are all researchers attached to Catalan universities.
Chapters
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Agradecimientos y prólogo
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La construcción social de la experiencia de ocio cultural: Metodologías cualitativas para investigarla
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1. Revisión del concepto de ocio: Una interpretación desde el ocio digital
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2. La experiencia de visitar museos: Estrategias sociales para compartir la experiencia
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3. La experiencia estética inolvidable: La relación entre la originalidad de las obras de arte y la cultura local
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4. La construcción social del disfrute de la ópera: Condiciones, estrategias y experiencias
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5. Ocio digital en casa: Transformación del ocio
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6. La experiencia cocreativa en los juegos sociales en Internet: Del compromiso a la pérdida en la reconfiguración del modelo de negocio
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7. Dentro y fuera de la vida ordinaria gracias a la experiencia de ver películas cinematográficas: Una comparación de dos espacios sociales como marcos interpretativos
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8. Una montaña rusa de emociones: Un estudio fenomenológico de la experiencia mágica de ver películas cinematográficas
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9. La moralidad de los intercambios sociales y económicos para acceder a la música: Una teoría de los procesos sociales
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Discusión y conclusiones: Una sociedad en transformación